Prototyping & Craftsmanship
Summary of contents:
Craftsmanship is an important manifestation of culture and lifestyle. It has integrated so deeply into our daily lives that we almost don’t recognize it. In what ways does craftsmanship relate to Industrial Design in the present and future of Design? throughout a series of craft-oriented design projects, in this course you will put into practice the connections between material , ‘ muscle memory’ and the use of tools to develop design skills. Exercises on quality, precision and personal expression will challenge your ideas and encourage interesting discussions about what constitutes ‘good work’ within the design practice.
Students work with assignments from different clients, for example, retail, design or crafts industry.
The Prototyping and Craftsmanship course is part of the program of IDE/Open Innovator ‘The Creator’. In this course you will learn methods and techniques that will help you in the process of making design decisions concerning materials, prototyping methods to measure results, iteration and evaluation.
During Module 2.3 of this course you will learn:
- To apply craftsmanship skills and techniques at an advanced beginner level on different assignments to make prototypes by combining different materials.
- To make use of design methods, workshop facilities and tools efficiently.
- To apply design process methods to accomplish personal expression in all assignments.
- To reflect on the design decisions that are being made on the production of models and prototypes and to document these key decisions in your portfolio.
- To optimize time and materials to accomplish the production of models and prototypes at an advanced beginner level.
The core competencies acquired through this course are (*):
1.2. Discover knowledge by investigating and experimenting
2.2. Use an iterative process with diverging and converging methods and techniques
2.3. Integrate human, market, technological, and context values during the design process
2.4. Consider desirability, viability, and feasibility while designing and engineering
2.5. Create and optimize ideas, concepts, prototypes, and product proposals
2.6. Evaluate ideas, concepts, and (end) products based on requirements
4.1. Manifest/present yourself in a (semi) professional setting
4.3. Make deliverables tangible in a refined, communicative way
(*)IPO/IDE competence set (based on the CDIO syllabus, general HBO competences and the IPO/IDE domain competence set)
Indication of target group:
- Second and third year of Bachelor of Design and Engineering students.
- Students with other background – HBO level
Teaching methods & studyload:
Studyload is based on 30 ECT.
Courses and educational organisation:
Unit 1( Back to the future) - Assignments to practice prototyping skills
Unit 2 (The Craft of Designing) How to use craftsmanship in the design practice.
Unit 3(Craft is in the details)– Practicing quality in execution.
Week 18 retake
1. project work
- Studio/workshop work
Potential partners/ clients:
The Crafts Curator
Minimum and maximum participation:
Minimum of 10 students
Maximum of 30 students
The minimal number of contact hours per week is 12 hours, for 12 weeks.
Portfolio showing basic design and craftsmanship skills.
In addition, you should have completed the propaedeutic exam and obtained at least 60 ECTS of the main phase (hoofdfase) of your study.
Description of tests and minimum pass rate:
The evaluation process consists of 3 assessments (in week 5,10 and 15 and retake in week 18)
study load corresponds to 30 ECTS:
- Basic Crafts and Prototyping Skills: 30%
- Design Process: 40%
- Documentation: 10%
- Final Product: 20%
Study tools &materials:
Students need to make some extra expenses on Materials and tools. Many of them can be purchased at the HHS workshop.
Information about scheduling will be sent to you 10 days before the start of the minor.