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Tech Art

Subtitle

Design your own digital tools

About the course

In order to become less dependent on Big Tech, we need a new type of artist. An artist who is not only resilient and assertive, but also sufficiently tech-savvy to hack together their own digital tools for creating real-time interactive experiences.

The minor Tech Art therefore explores current technological developments and links them to creative processes. The focus is on further democratisation of technical creative processes through using and contributing to open source software, tools, assets and knowledge.

Leerdoelen

What do you learn?

  • to analyse vital parts of existing creative processes
  • to describe a technical process-driven innovation for this
  • to make a prototype that facilitates the creative process of an interactive experience

Ingangseisen

Entry requirements

  • Sound basic knowledge of programming in C# and HLSL/GLSL;
  • Demonstrable interest in and experience of technical creative and design processes.

 Selection criteria

  • Attitude and motivation;
  • Research question to be addressed during the minor;
  • Portfolio that demonstrates basic knowledge (such as tools, scripts and experimental shaders).

There is a continual selection process up to the application deadline.

Literatuur

The basic principle is to use open source and publicly available resources as much as possible. The underlying idea is that by democratizing knowledge and information via the internet, the added value we offer as teachers within education is also fundamentally changing from saga on the stage to coach on the side. In addition, the intention is that knowledge, tools, assets, etc. acquired from the minor will also contribute to the same pool of open source sources.   • Video material, tutorials, etc . • Open Science material • Open Source APIs • Community Knowledge

Rooster

Types of lesson

Inspiration sessions by professionals from the creative industry

Studio design

Toetsing

Assessment

The student presents the progress of a technical process and the resulting artifact. The software used is open source and completely license-free. Assessment criteria• The student develops from an idea a coherent concept for an interactive experience (where the user has design space);• The student selects source data and critically reflects on personal, ethical and social prejudices;• The student transforms source data into contextually usable data;• The student can select critical parameters of the design through preliminary research (experimentation, desk research, interviews);• The student consolidates critical variables and parameters of the design in such a way that it can also be used or reused by fellow designers / artist;• The student tests the design and substantiates at least 1 iteration;• The artifact is interactive, the user experiences meaningful "design space".

Aanvullende informatie

Registration closes when the minor is full