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Design for Digital Society

A critical look at the digitalised society


You are a critical thinker, creative maker, digital rebel and hacker. You take a critical look at the rapidly digitalising society and its social and human consequences. You want to contribute to raising user awareness, because people are always the focus of your interest in technology and data. You enjoy experimenting and do not hesitate to explore the boundaries of the permissible for a good cause.


If you can identify with these points, then apply for the course!


About the course

In a rapidly digitalising society, users are continually confronted by new technology. What are the social and human consequences of this? In a creative way, students reinforce user awareness through designing research and experiments in the areas of privacy, security, big data, new digital business models, autonomous vehicles, domotics and robotics. Experimental prototypes motivate users to consciously shape their relationship with technology and stimulate discussion and social discourse about the use of technology.


What do you learn?

The minor adds both depth and breadth to the first two years of Interaction Design, based on concrete cases in the professional field and in collaboration with the field.


You learn what the challenges are or could be for the near future, when it comes to structuring our society through the implementation of new technology. This may include autonomous vehicles, robotics in healthcare or smart homes, etc.


Based on research and lessons about these challenges and technology, you work with others on creating concrete prototypes that promote further research, within the context of questions from the professional field and addressing these questions.


You learn

  • to make a working prototype as a creative solution to a design question
  • to design a prototype that can be played/used by the target group
  • to make a well-considered choice of suitable technology
  • to deliver a correct professional design of your prototype


Entry requirements:

Sound basic knowledge of programming (Python / Web development / Unity) and network knowledge, data science, prototyping (e.g. Sketch, Adobe XD, Figma, etc.), robot building and philosophy.


Selection criteria

  • Attitude and motivation.
  • Students who take a critical look at society and social media.
  • Students who are interested in technology and data, but always with people as their starting point.
  • Portfolio that demonstrates basic knowledge(such as the ability to make prototypes, UX design, visualisations and presentations).


There is a continual selection process up to the application deadline.


To be determined

You can think of: The internet is broken - Marleen Stikker

The Little Philosophy of Digital Abstinence - H. Schnitzler, Coercion, D. Rushkoff

Our happiness was hacked - Vivek Wadhwa, Ales Salkerer


Types of lesson

Theory                           20 %

Research                       10 %

Creative education       45 %

Project education         30 %


Monday and Thursday physical lessons

Tuesday online courses and lessons

Wednesday and Friday practice days



100% attendance is required (in person or online).

All your assignments must have been handed in.



A number of formative assessments (for example at 6, 12, 18 and 24 weeks). In addition, smaller tests will be held. The tests are intended to guide the student in the run-up to and in preparation for the final test.

The final test is a working and convincing prototype. The prototype is a creative, original solution to the design issue. The design is playable / usable for the chosen target group. A well-considered choice has been made for suitable technology that tackles the technical challenges in a professional manner. The design is of professional quality.

Assessment criteria

Student demonstrates that he has incorporated reflection research, theory and feedback (including interim tests) into the final prototype or prototypes and accompanying presentation.